Patch Notes: DARE 0.2.2
Elusive Core: Zero Trace » Devlog
FIXED/UPDATED
Turrets
- Visual updated
- Audio added
- Minor behaviour tweak
Chase Laser
- Speed variables adjusted across level 1 and 2
- Audio added
- Now respawns correctly on player death
- Start and finish locations adjusted
Tutorial
- Adjusted level geometry, and modified instructions/demonstrations
- Minor art additions for interest (not final)
Misc
- Minor camera tweaks throughout levels
- Level 2 now ends and takes you to the main menu upon completion
- Stealth puzzles have been adjust
- Reworked tutorial to be more informative
- Animations fixed for Dash and Crouch
- Guard Pods
- Now spawn guards in front of them instead of behind
- Added to final puzzle
- Various adjustments to movement acceleration, deceleration and more.
- Timer and Scoring systems should now appear at the correct sections
- Completing level 2 now takes you to the main menu
Known Issues
- Art assets removed, greybox experience.
- Turrets and guard pods currently not tutorialised
- Stealth section cameras need significant adjustments
- Various art assets have been temporarily added to levels. these are not final locations and may appear odd.
- Upon death, timer resets to 0 and doesn’t restart (you also get a brilliant score at the end of the level)
- Impossible to lose stealth score
- Death animation no longer accurately represents how Emira died
- Key bind menu is non-functional (Temporarily disabled due to bug)
Files
CosmicCoda_Elusive_Core_Dare_V0.2.2.zip 170 MB
1 day ago
Get Elusive Core: Zero Trace
Elusive Core: Zero Trace
Become Unknown. Escape the System.
Status | In development |
Author | Cosmic Coda |
Genre | Platformer |
Tags | 2D, Pixel Art, Robots, Singleplayer, Speedrun, Stealth |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Hotfix 0.1.2.15 days ago
- Patch Notes: DARE 0.1.26 days ago
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